So, I'm in charge of making the Bandit character for our short film experiment. In the spirit of trying new things, I'm taking a bit of a different approach to making my character. We have talked of style inspirations of Batman, Team Fortress 2, Disney's Atlantis, Aladdin, and I think a few other places of inspiration for design.
My approach to design is going to be doing a lot of study of our references, and with some vague ideas of the proportions I want and some details jump into Maya and start sculpting. So far, I know I want him to be very skinny because as a true bandit, he is like a coyote and doesn't have a constant supply of food. From his skinniness, I want him to have big hips that protrude like a cow's hips. I think he's going to have a lot of belts and mismatched clothes. He'll have typical Bandit-o fare of a handkerchief, but I'm debating if it should be over his mouth or not.
Character-wise, he's definitely a lone wolf, used to having to do things by himself and therefore not very trusting of many people, or even himself for that matter. His actions are quick and to the point. As a kid all he wanted to do was become a sheriff one day, but a string of bad luck took him on a different path.
I'll post more of my studies and progress as I go:
-John
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